gltf
<bpy_struct, EditBone("bone_000")> --- set bone transforms --- 63 0 <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0000) (0.0000, 1.0000, 0.0000, 0.0000) (0.0000, 0.0000, 1.0000, -0.0000) (0.0000, 0.0000, 0.0000, 1.0000)> switch to pose --- Create Bone --- <bpy_struct, EditBone("bone_001")> --- set bone transforms --- 62 0 <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0000) (0.0000, 1.0000, 0.0000, 3.7000) (0.0000, 0.0000, 1.0000, 0.2000) (0.0000, 0.0000, 0.0000, 1.0000)> switch to pose --- Create Bone --- <bpy_struct, EditBone("bone_002")> --- set bone transforms --- 61 0 <Matrix 4x4 (-0.0000, -1.0000, -0.0000, 0.0000) ( 0.9551, -0.0000, 0.2963, 3.7000) (-0.2963, 0.0000, 0.9551, 0.2000) ( 0.0000, 0.0000, 0.0000, 1.0000)> switch to pose --- Create Bone --- <bpy_struct, EditBone("bone_003")> --- set bone transforms --- 30 0 <Matrix 4x4 (-0.0000, -1.0000, -0.0000, -0.0001) ( 0.9988, -0.0000, 0.0499, 6.6001) (-0.0499, 0.0000, 0.9988, -0.6998) ( 0.0000, 0.0000, 0.0000, 1.0000)>
decompose
<bpy_struct, EditBone("bone_000")> --- set bone transforms --- 63 0 switch to pose <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0000) (0.0000, 1.0000, 0.0000, 0.0000) (0.0000, 0.0000, 1.0000, -0.0000) (0.0000, 0.0000, 0.0000, 1.0000)> <Quaternion (w=1.0000, x=0.0000, y=0.0000, z=0.0000)> <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000) (0.0000, 1.0000, 0.0000, 0.0000) (0.0000, 0.0000, 1.0000, 0.0000) (0.0000, 0.0000, 0.0000, 1.0000)> --- Create Bone --- <bpy_struct, EditBone("bone_001")> --- set bone transforms --- 62 0 switch to pose <Matrix 4x4 (1.0000, 0.0000, 0.0000, -0.0000) (0.0000, 1.0000, 0.0000, 3.7000) (0.0000, 0.0000, 1.0000, 0.2000) (0.0000, 0.0000, 0.0000, 1.0000)> <Quaternion (w=1.0000, x=0.0000, y=0.0000, z=0.0000)> <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000) (0.0000, 1.0000, 0.0000, 0.0000) (0.0000, 0.0000, 1.0000, 0.0000) (0.0000, 0.0000, 0.0000, 1.0000)> --- Create Bone --- <bpy_struct, EditBone("bone_002")> --- set bone transforms --- 61 0 switch to pose <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000) (0.0000, 1.0000, 0.0000, 3.7000) (0.0000, 0.0000, 1.0000, 0.2000) (0.0000, 0.0000, 0.0000, 1.0000)> <Quaternion (w=0.6991, x=-0.1060, y=0.1060, z=0.6991)> <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000) (0.0000, 1.0000, 0.0000, 0.0000) (0.0000, 0.0000, 1.0000, 0.0000) (0.0000, 0.0000, 0.0000, 1.0000)>